With the AW2521HF, you need to connect the monitor up via DisplayPort and enable FreeSync in the Game section of the OSD. Visit our corporate site (opens in new tab). Brightness 80cd/m 2 - 10. Use the code 'SAVE350' to get $350 more off. Aside from for our Test Settings, where various adjustments were made, assume factory defaults were used. The long oval shape is a theme that appears on the back of the upright, ringed by LEDs. Some shades appear a touch oversaturated due primarily to the slight extension in the gamut, the most noticeable being dark lime green (18) which appeared a touch more neon. The luminance uniformity was quite good. This displays the current refresh rate of the monitor and will reflect the frame rate if its within the main variable refresh rate window (e.g. The ~1000:1 static contrast being somewhat limiting in that respect. We didnt readily observe either artifact type at high or relatively high refresh rates (100Hz+). Now, we have fast IPS, which brings back good viewing angles and better color saturation. Features & Aesthetics You can see relatively minor shifts in contrast and colour for the mixed desktop background and game scene. In this case, overshoot (inverse ghosting) including some colourful bright halo trailing due to aggressive pixel overdrive. Trending products . Considering a broader range of pixel transitions, all Response Time settings were fairly similar at 240Hz with Adaptive-Sync in use (VRR on). Conclusion FreeSync also boasts reduced latency compared to running with VSync enabled, in the variable frame rate environment in which it operates. Gamma consistency was good, ensuring detail levels were largely appropriate (IPS glow affected regions aside) throughout the screen. On models with a significantly wider gamut, this shade and candy apple red (14), to name but a few, tend to look significantly more neon than they appear here. The AlienFX lighting system allowed some degree of customisation and some elements are visible from the front, but it was our wall who got the most enjoyment out of the light show. Video review Medium chocolate brown and some neighbouring shades appear a touch more saturated and warmer in tone on the AW2521HF when displayed at the bottom vs. top of the screen. Following some tweaking in the OSD, things were brought more in-line with our target white point. You can still use an aftermarket arm with the included 100mm VESA mount if you wish. There were some slightly more pronounced weaknesses for a minority of pixel transitions, for example when observing white or very light objects such as in-game text against a dark and shadowy background. The remaining blocks were displayed appropriately with good steps up in brightness. It cant compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. This gives easy access to the ports from the front as well. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. It soon disappeared when using monitor normally. The total depth of the monitor including stand is ~252mm (9.92 inches) with the screen sitting just under an inch from the front edge of the stand. //240fps). The perceived blur was therefore dominated by eye movement and the monitor put its 240Hz refresh rate to good use. [CDATA[ The article also covers a technique called pursuit photography, using a moving rather than stationary camera to capture motion in a way that reflects both elements of perceived blur. Lagoms viewing angle tests help explore the idea of colour consistency and viewing angle performance. On some monitors, particularly but not exclusively those with high refresh rates, interlace patterns can be seen during certain transitions. This ate away at detail and lightened dark shades up in this region, but wasnt extreme. An obvious cool (blue) almost icy-looking tint due to very high colour temperature. When we say obvious, its very subjective sensitive users can certainly notice such things and it can be very nice indeed having them gone. But not the strong saturation levels youd see from models with more generous gamuts. There was borderline significant deviation above the central region (DeltaE 3.0), with no significant deviation recorded elsewhere. Lagoms viewing angle tests help explore the idea of colour consistency and viewing angle performance. A 1440p monitor at 144Hz with a good response time like the ViewSonic Elite XG270QG is going to be a better pick for most people, and at a much lower price. We refer to these as interlace pattern artifacts but some users refer to them as inversion artifacts and others as scan lines. Candy apple red appeared with a bit of an orange-red tone due to extension in the red to green edge of the gamut. We wouldnt recommend using them unless created for your specific unit using your own calibration device. VA models have black crush centrally which masks some detail, whilst some excessive detail can be observed towards the bottom and side edges from a normal viewing position. Where possible, youll be redirected to your nearest store. Overall, response is on another level, and motion clarity is superior to any 240 Hz screen weve encountered. All but the final pattern was distinct from the background, with the final pattern faintly visible although a bit fainter than it could be. Outside of the concealed port area, further down and in the centre, there are 2 further USB 3.0 ports and a 3.5mm headphone jack. Whilst this setting did tone down the blue channel from the factory defaults and reduce blue light output as a result, it was far from an effective LBL setting. The Fast setting was quite close to the reference here, with slightly stronger but still by no means extreme overshoot. The first couple of blocks blended into the background well, which is usual for a monitor tracking the 2.2 gamma curve correctly. The perceived blur due to eye movement was also greatly reduced, much as demonstrated with the pursuit photos earlier on. The OSD controls are located towards the bottom left. Even the best VA performers show quite pronounced shifts in saturation for such pastel shades when theyre shown towards peripheral sections of the screen rather than centrally. Some users prefer to leave VSync enabled but use a frame rate limiter set a few frames below the maximum supported (e.g. Current page: Such an option does usually exist it may be called sync every frame or something along those lines rather than simply VSync. //