The Melee icon () is the same as the Attack icon. All items dropped in these two areas come as fragments of the final pieces, needing hundreds of individual items to make one final version, therefore it is recommended to attempt to sneak in as much item doubling into your gear as possible. Since I can only test what I have available, I cannot guarantee this will be the same across all weapon tiers, armor tiers, combat levels, or enemies. It cannot be idled. Collect a random standard Gem for each mining action when equipped. As melee armor requires Defence levels to wear while most Ranged and Magic armor requires only levels in the appropriate skill, leveling Defence is also more important to Melee than any other style. Reflect does NOT reduce the amount of damage taken. Scim is better dps.End game you want the dragon and then ancient claw as the best weapons. Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand. +15 minimum damage when using Air Spells per piece, +15 minimum damage when using Water Spells per piece, +15 minimum damage when using Earth Spells per piece, +15 minimum damage when using Fire Spells per piece. This allows any item with a "Passive: ____" effect to be equipped in said slot. The Cloudburst Staff, Lightning Coil 2H Staff, and Ethereal Staff are the only staves that cannot be crafted. Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon. Is it worth to sacrifice the shield to use the 2 handed sword? For example, while a Staff of Air is equipped any spells cast will have their Air Rune cost reduced by up to 3 runes. E tma szerzje jelezte, hogy ez a hozzszls megvlaszolja a tmt. With Auto Eat, the type of food does not matter as long as one does not run out of it. - This dungeon has a guide at Earth God Dungeon/Guide. Reduces the Lightning Rune cost of Magic Spells by 8 when equipped as a Weapon. Interestingly enough, the Battleaxe is TERRIBLE against Hill Giants at all attack styles when compared to other weapons. Here are the variables I was testing, I believe all Skillcapes have the same bonuses, The Ice Arrows are just so I am not wasting a bank slot. When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times). For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the Combat page. Immediately upon completion of the final slayer area, Bane will spawn with a random combat style. A great all-rounder with the primary bonus of additional Damage Reduction. Also, if you are using Auto Slayer, monsters locked behind an item will never appear if the item is not equipped; you can leverage this to control the task rolls. The player has obtained reasonable gear, is able to fight the majority of monsters in Combat Areas and the first few Slayer Areas comfortably, and is starting to prepare to get more specialized gear from combat to progress. For example, the Ragnar Godsword has a +125 Slash Bonus but a -4 Stab Bonus, making it substantially more accurate when using the Slash attack style than it is when using Stab. This guide will assume there are no self-imposed restrictions put upon the account, if you choose to restrict your character in some way, you have to figure out how to get around it. sszes Tmk . Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. Once each area is completed, the event pauses until the player selects the next area. Hi guys, which weapon is best for training these 3 stats? Upgrading Ranged armor is always recommended once it's available. +15% Magic Damage Bonus from Equipment and +25% Summoning Maximum Hit. Rune cost reduction is a bonus which reduces the rune cost of a spell when cast, and is provided by by various items of Equipment (predominantly Staves and Wands). Damage Reduction, Hitpoints, and Auto Eat tier are all taken into account when considering how much damage the player can take before being able to die. This page was last edited on 23 January 2023, at 03:02. It is primarily used to increase the player's combat stats, however many pieces also provide bonuses to non-combat skills. These 3 monsters drop fragments for the T90 (tier, or level requirement) weapons, high level and powerful weapons that are extremely helpful in completing the following Slayer Area, as well as the Impending Darkness Event. Reduces the Despair Rune cost of Magic Spells by 5 when equipped as a Weapon. Tier 3 Auroras may only be cast while the Book of Eli is equipped. Web. Passive: +10% chance to ignore Stuns and Freezes. The Superior Skillcape can be purchased from the store for 10,000,000 after the player reaches Level 120. Reduces the Water Rune cost of Magic Spells by 5 when equipped as a Weapon. Obtaining Prayer Points is the main ingredient here, this can take time and effort, but is rewarding. A character that is level 99 with +5 Hidden Strength Levels would calculate their Melee Max Hit based on their Effective Level of 104, even when their level is capped and can't go any higher. Melvor Idle is a Web-Based Idle RPG Inpsired by RuneScape, and published by Jagex. All trademarks are property of their respective owners in the US and other countries. Enemy Damage Reduction is decreased by flat -10%, Grants access to Slicing Maelstrom Archaic Spell. It will cover the God Dungeons and conclude with guidance for late game content. Alla rttigheter frbehllna. Valve Corporation. Avoidable. Summoning Tablets use the player's accuracy rating to calculate their chance to hit. These can increase damage dealt, GP earned or simply provide more item drops. Perhaps some are weaker to crush or something? slayer level 60 - highlands. Affliction is a special status effect applied by monsters that reduces your max HP. Cast a spell that does 100% of your normal damage. Please let me know if any of my calculations are wrong. With Combat Simulator, it is trivial to check if your setup is going to work or not. It's a very useful tool throughout the game. (Item doubling does not apply), +15% Chance to Double Items in Runecrafting, +20% Chance to Preserve Resources in Summoning, +2 to base drop quantity of Stardust and Golden Stardust from Astrology. Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Wrath Spell. This guide is written for characters playing the Standard game mode. Scimitar for strength training, sword for attack and defense. Use scimitar for strength training and sword for att/def. While the Target is both Poisoned and Bleeding, +40% of Maximum Hit added to Minimum Hit and -40% Attack Interval. Many of the important items for this stage of the game are found from monsters in Slayer Areas, so it is helpful to have decently high level Slayer before going too far. Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. This page was last edited on 24 February 2023, at 22:29. On a hit, has a 20% chance to apply stun for 1 turn. When equipped, the Slicing Maelstrom Wand allows the casting of Slicing Maelstrom. This should be the player's absolute last line of defence for survivability, and should never be considered unless absolutely necessary. On a hit, has a 30% chance to apply stun for 1 turn. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often. Auroras provide the player with buffs, enhancing their abilities in combat. Inherits all Superior Skillcape perks. The chance to preserve runes is capped at 80%. Question about the Steam overlay notifications while in-game. I'm assuming that you get experience relative to the damage you do. 01628 533 550 . Passive: +10% Ranged Maximum Hit and +10% Ranged critical hit chance. +100% chance to successfully Cook an item. You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. If opting for "One Handed" weapons Daggers: Defense/Block training Swords: Attack/Accuracy training . you drop fragments for from griffins / pegasus. Each phase of the Event gives the normal Slayer enemies more Max HP, more Max Hit, and a higher chance to apply affliction. I should upgrade bank, runecraft and start magic training. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction. The Defence bonus affects all Evasion Ratings. Melee receives Combat Triangle bonuses when used against Ranged and penalties when used against Magic. +10% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. Melvor Idle. Valve Corporation. Create an account to follow your favorite communities and start taking part in conversations. When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit, When equipped with Gloves of Greater Shade Summon, Hood of Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit, When equipped with the Meteorite Warrior Ring: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus, When equipped with Frostspark Amulet and Frostspark Boots: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit. Reduces the Air Rune cost of Magic Spells by 3 when equipped as a Weapon. This is not mandatory, but it is recommended as you will be earning Slayer XP and Slayer Coins all the while, and you will be able to purchase Prayer Points and Food at a profit. Prepare to spend multiple days hunting for an item you'll never actually use! Your prayers will be Battleheart and Protect from Style, which makes the area effect (-% Evasion) not actually have an effect on Bane's chance to hit the player. As a rule of thumb, smithed weapon follow this style: When equipped with the Meteorite Warrior Ring: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus, When equipped with Frostspark Amulet and Frostspark Boots: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit, +15% Chance to apply Burn to Enemy in Combat, Apply Madness Curse to the Target on spawn or revive. When equipped with Amulet of Curse Totem Summon, Hood of Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit. Avoidable. But swords are best for defense and attack, scimitar for strength. Wands are one-handed, meaning they can be used with off hand equipment. Privacy Policy. Each time Bane is defeated the following rewards are given directly to the player, in this set order. Cannot be doubled, +100% Chance to gain +1 additional resource in Fletching. You summon a dragon made of dark clouds that crackles with thunder. These are long grinds, and may require quite a bit of preparation. Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. Start a fight with +40% Global Evasion Rating. 10% Damage Reduction. This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. 20 nov, 2022 @ 11:59. You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds. Using Slayer Tasks as often as possible can be a great way to level multiple skills at once. Elerine Spear, which you can get as a drop at the Elerine Battlegrounds of course as a chance drop from defeating the Elerine Warrior as a level 96 monster. damage determines your maximum potential damage on a successful hit. As the player is just being introduced to combat, this section will try to be as simple as possible, while also setting some guidelines for the rest of the guide. +75 Thieving Stealth when worn, until depleted. If your Accuracy Rating is higher than 20k then this attack can't miss. Attack once dealing 680 damage (Can miss). With 0% chance to double items, these monsters all require an average of 4000 kills to obtain all items required. For Melee, use Smithing to wear and wield the highest level gear available. +15% Chance to apply Burn to Enemy in Combat, Apply Madness Curse to the Target on spawn or revive, Apply Torment Curse to the Target on spawn or revive, +6% Accuracy Rating when using Surge spells, +5% Accuracy Rating when using Archaic Spells that use Poison Runes, +5% Accuracy Rating when using Archaic Spells that use Infernal Runes, +5% Accuracy Rating when using Archaic Spells that use Lightning Runes, +10% Accuracy Rating when using Archaic Spells that use Poison Runes, +10% Accuracy Rating when using Archaic Spells that use Infernal Runes, +10% Accuracy Rating when using Archaic Spells that use Lightning Runes, +15% Accuracy Rating when using Archaic Spells that use Poison Runes, +15% Accuracy Rating when using Archaic Spells that use Infernal Runes, +15% Accuracy Rating when using Archaic Spells that use Lightning Runes, Apply Despair Curse to the Target on spawn or revive, When all Necromancer gear is equipped: +5% Summoning Skill XP, +5% Summoning Mastery XP, +5 Base Quantity for Summoning Tablet Creation, and -1s Summoning Interval, With all four Woodcutters Outfit equipped: +8% Woodcutting Mastery XP, With all four Burning Mans Outfit equipped: +8% Firemaking Mastery XP, With all four Fishermans Outfit equipped: +8% Fishing Mastery XP, With all four Miners Outfit equipped: +8% Mining Mastery XP, With all four Blacksmiths Outfit equipped: +8% Smithing Mastery XP, With all four Fletchers Outfit equipped: +8% Fletching Mastery XP, With all four Crafters Outfit equipped: +8% Crafting Mastery XP, With all four Runecrafters Outfit equipped: +8% Runecrafting Mastery XP, With all four Potion Makers Outfit equipped: +8% Herblore Mastery XP, With all four Performance Enhancing Outfit equipped: +8% Agility Mastery XP, With all four Star Gazing Outfit equipped: +8% Astrology Mastery XP, With all four Skillers Outfit equipped: +8% Global Mastery XP. Reduces the Air Rune cost of Magic Spells by 3 when equipped as a Weapon. This affects both Magic Accuracy Rating and Magic Evasion Rating. - This Slayer area has a guide at Unhallowed Wasteland/Guide, After completing the T90 weapon grinds, you are ready to face the another difficult challenge, the Unhallowed Wasteland (UW) - the final Slayer area in the base game. Valve Corporation. One item is consumed per Thieving action. There are several non-combat skills that improve various parts of the combat experience: Other skills helpful for smooth progression include: Melvor Idle is not competitive, so it is recommended to set goals that you personally want and work towards them. Defence is one of the seven Combat skills in Melvor Idle. +1 Melee Defence Bonus for every Defence Level you have. Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn). scimitar + shield is the best between good dps (scim is fastest type of 1h sword) and defense. When choosing a proper monster to farm, it is recommended to follow a priority rule: This dungeon isn't really difficult enough to warrant a guide, it is recommended to use the best available Ranged equipment to benefit the most from the. Raising Magic to Level 120 will unlock the Superior Magic Skillcape for purchase, which quadruples the rune cost reduction of items and provides a +5% Magic Damage Bonus from equipment. Passive: Grants access to Shrouded Badlands. Each melee weapon has stats that favor one of the styles, and using the correct one will boost the player's accuracy substantially. The player will be given the choice of a negative modifier, then must complete a series of gauntlets through 4 difficult Slayer Areas, these gauntlets are up to 8 monsters randomly chosen from the pool of available monsters in each area. +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets. slayer level 60 - highlands, Thanks guys, I'll farm this one to lvl up my fighting skill (im lvl 54). +20 Ranged Attack Bonus, +20 Ranged Strength Bonus, +15% of Maximum Hit added to Minimum Hit, and -25% Ammo Preservation when using Throwing Weapons. The slight loss of strength bonus with sword vs scimitar is worth the accuracy bonus most of the time. +5% Melee Max Hit. Reduces the Air Rune cost of Magic Spells by 7 when equipped as a Weapon. This value is tripled if fighting a Ranged Enemy, Killing a Melee Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level, +5% Ranged Max Hit. Ranged strength bonus: Determines your max hit. This timer can be reduced with the following effects: Magic armor and weapons focus on 2 stats: Additionally, Magic also benefits from Rune Preservation Chance and Rune Cost Reduction. Beyond just stats, many pieces of equipment have passive effects that increase stats that don't directly make the player better in combat. Passive: +10% Melee Maximum Hit and +10% chance to stun when hitting with a Melee attack (once per turn). You conjure a maelstrom that slices through the enemy's armor. +10% chance to successfully Cook an item when worn, until depleted. This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop. +20% Summoning Maximum Hit. Hidden Levels in any of these stats force these equations to use the player's base skill level (the one shown on the sidebar, equal to the amount of XP earned) AND the player's hidden levels, making the player more powerful than their stats would otherwise indicate. In general, all Melee weapons have Stat distributions that encourage the use of the following Attack Styles: Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Cause a cataclysmic reaction that disrupts time and space itself with each swing, destroying everything in its path. After killing any monster, there will be a respawn time of 3 seconds before the next monster appears. Enemies have -5% Damage Reduction. 2h has higher max hit (obv) but MUCH . Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This can be found on: Lifesteal heals the player for a portion of damage dealt, it does not deal extra damage. The cutoff is approximately level 40. Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon. For Slayer Cyclops paired with the same combat style tablets a safe bet. The Fire God Dungeon drops Melee dps oriented armor and equipment, and is usually completed with Ranged equipment from the Air God Dungeon. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively. Ranged has a lot of options to do great damage, particularly to Magic enemies that may be very difficult to beat with Melee. Press question mark to learn the rest of the keyboard shortcuts. - This dungeon has a guide at Into the Mist/Guide. This obstacle can safely be the default. This can be found on multiple items and buffs, including: Ranged armor and weapons focus on 2 stats: Additionally, Ranged gear also benefits from Ammo Preservation. When equipped with Bob's Rake: +25% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting. This can be found on multiple items and buffs, including: Each normal attack made by the player or an enemy will deal a random amount of damage between its minimum value and its maximum value, for all monsters, and for players without any bonuses, the Minimum Hit is 1. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. But for some reason it gives you Damage Reduction. i.e 25 attack speed, max crit chance. Smithing armor can be upgraded () twice from the Bank, once with Silver Bars and the second time with Gold Bars. Refer to Into the Mist/Guide for a comprehensive guide on completing this dungeon. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. Progression in Melvor Idle primarily revolves around combat; while there is of course progression in all of the non-combat skills, that progression all serves to make you better at combat. Passive: (MELEE ONLY) -0.1s Attack Interval, -3% Damage Reduction, +7 Melee Defence Bonus. Unlike most other robe sets, also includes a pair of. window.__mirage2 = {petok:"_Oocu6PERH3XNWYMnTN2VDa5kAl8Qg5uGY_JMb3tDQ0-1800-0"}; +25% Mastery Pool Cap. This page was last edited on 4 March 2023, at 08:21. When cast, all curses remain in effect for 3 attack turns. Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. I also did not do any calculations with the dagger because of how much worse it was in all offensive stats than the Sword (roughly half), even though it was slightly quicker (2.2 vs 2.4). Attack 4 times dealing 200 damage each. It performs 3 avoidable attacks that deal 100% of your max hit. Melee leveling is split across 3 different skills, Attack, Strength, and Defence. However, a higher player Defence level does not reduce the maximum damage dealt by a successful monster attack, instead see: Damage Reduction. Extremely fast with low damage and accuracy. The skillcape can be purchased from the store for 1,000,000 after the player reaches Level 99. you drop fragments for from griffins / pegasus. Global doubling is fantastic for monsters that die very quickly. The other aspect of Slayer is Slayer Tasks: a "bounty" rewarded for killing a number of enemies: It is recommended to start with Slayer Tasks as early as possible, working towards unlocking Auto Slayer as the primary goal. You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. Unlike with Ancient Magicks, damage modifiers from Equipment, Prayer, and Potions will apply to Archaic Magicks. +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece. Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. +15% Magic Damage Bonus from Equipment and +25% Summoning Maximum Hit. Thanks. Magic Curses and Auroras can be used without a magic weapon. -1 Prayer Point Cost for Prayers and +5% Chance To Preserve Prayer Points. Additional insight welcome!! When equipped, they reduce the need to use Poison, Infernal, or Lightning runes, depending on the staff type. Both are doubled if you are below 50% Hitpoints. Reduces the Earth Rune cost of Magic Spells by 7 when equipped as a Weapon. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Curses may be used at the same time as Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. When using the Defensive attack style, the player instead receives 0.2 Magic XP and 0.2 Defence XP per point of damage dealt, and +3 hidden bonuses to both Magic and Defence. Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece. One item is consumed per Fishing action. Requires Level 99 in all Skills except Township to equip. Advanced wands can be crafted beginning at Runecrafting level 108, and reduce the amount of Despair, Archaic, or Calamity runes needed to cast a spell by 5, depending on the wand type. Comprehensive_Cat923 2 yr. ago A simplistic order for completing Combat: At this point in the players journey it can be safely assumed that they have unlocked the vast majority of bonuses from Astrology, if the player is just starting in the expansion and hasn't completed Astrology, there are some major benefits that can be obtained from Ashtar and some from Rosaniya that should be picked up as soon as possible. The tables in each section in this entire guide will generally provide bare minimum recommendations.